It is still stock, but invest some gold in training your crew to 100% skill level.. Every shell in the game has its own trajectory and speed of flight, and you often need to consider while manually aim it, but since the game does not tell you this Parameter, you will be learned best from experience. Starting in 9.2, only summer maps are available to Battle tiers 1-3. A shell-Bahn stops after the impact on the soil and the building, damage to the structurally against shell. Our tank sits completely inside of a dense Bush and has not moved for more than 3 seconds. Since your tank is actually in the battle, until it is destroyed, it can passively earn XP to, for example, to detect enemy vehicles. Since map selection in most game modes is random, for the majority of your tank, you will buy to have a camouflage pattern for all three map types if you want to ensure that you always get the bonus. To know a easy way to correct how much is, first of all, you point the crosshair over the target note how high it wants to, and then the target on the same elevation while you lead. Otherwise it remains hidden unless spotted by another vehicle in your team, that you in the radio traffic
This chance depends on the engine and on the engine module’s properties in game or here in the wiki. For example, Coated Optics provide a 10% bonus to view range and a Gun Rammer provides 10% bonus to reload time. Dispersion amount increases linearly with distance, i.e. This means that a shell can neither ricochet from a tank to another tank in its trajectory deflected, yet could beat a shell pass through a tank to another tank behind it. This is particularly pronounced with howitzer cannons with a high arc lanes, for example, on the T82 HMC. This means that the track info shows only the values for the stock Motor, and it can be very confusing and misleading because some of the vehicles, a lot of the speed of rotation by mounting a more powerful engine, but this change is visible in tank specs. The camoAtShot factor is 25% or 0.25 as well. Finally, even if you miss the target, the shell will explode on impact and can cause damage to the target if that lies within the explosion radius, which depends on the shell. You will be no relay, the information received from other friendly vehicles via radio, but not forwarded to you. The amount of ammo you carry, do not affect the chance to take your ammo rack damage. Note that by default, the right mouse button enables Auto-aim, so it is recommended to assign a different mouse button or-button to Auto-aim. It is a simple comparison of your penetration rating versus the target of the armor along the normal to the target point and do not take into account the impact angle, so even with a green penetration indicator your shot may still ricochet or not penetrate the goal of effective armor. 0.32 m effective accuracy at 100m translates to 0.64 m at 200m and 1.28 m 400 m away. The game only provides you with the nominal armor of the three main armour plates of your tank’s hull and turret, or thickness. Whether this actual damage is causing damage to the vehicle follows the normal rules, but with the following limitations in terms of internal modules and crew. The entire crew of 5 has 100% camouflage skill level, and the commander has 100% primary skill level. You can also battlefield of the Strategic view directly onto a certain area, hold the Ctrl key and the right mouse button on the desired Position on the mini-map.
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Game version 0.7.2 introduced a change to how the stats are displayed, now they are displayed, based on 100% effective primary crew skill. When you do, the reticle can adjust to the terrain or the objects you pass your goal, so you might need to compensate for that, if the situation arises. The vehicle is the gun has an autoloader and can fire 4 shells every 2.5 seconds until the magazine needs to be reloaded, which nominally takes 30 seconds. For example, a tank with a 300m effective radio range and a tank with 500m range to stay in communication up to a distance of 800m. The actual dispersion amount is based on a Gaussian (normal) distribution curve and depends on your weapon, and the tower is mounted. This does not mean, that either dispersion is not synchronized between the client and the server, or that it is during a battle but that data is missing in the replay files. But they ran out of gold, so that only your commander and your Gunner trained to 100%, while they trained the rest of the new crew to 75% with credits. So, regardless of your latency to the server destination always lag slightly behind your target on the client.. Factoring in your shell flight speed, you have to target, where you can appreciate the target shell, the crossing trajectory, with the goal of the movement. This helps you to assess both the angle of the terrain is positioned your destination is on your shell’s trajectory to the target